Creatures are given approximately 50% of the time, while Experience and Gold are, respectively, given approximately 25% of the time. In return for the artifact they, they give rewards from a reward pool similar to that of the Pandora's Boxes (with the exception of spells, which they don't give at all). Seers' Huts spawn with no guardians, searching for a random artifact usually somewhere on the map.If this happens, it means that the Box contained spells that your hero either were unable to learn (due to the lack of a Spell Book or a sufficient level in Wisdom) or already knew. Note that the box may sometimes appear to be empty when opened, and thereby disappear without giving any reward.The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward).A number of creatures, ranging from 250 ( Peasants) to 3 (High level creatures) (the box gives creatures 20% of the time).All Spells of either a certain level, or belonging to a certain school (the box gives spells 20% of the time).5.000, 10.000, 15.000 or 20.000 Experience or gold (the box gives experience 40% of the time, and gold 20% of the time).Guarded Pandora's Boxes frequently spawn across the map containing:.Creatures spawned by Special months are the only exception these creatures are more likely to join heroes, and can do so without the use of Diplomacy. This happens regardless of the monster strength that the creator of the map has declared. Wandering Monsters on random maps are set with the aggressiveness level "Hostile", meaning that they will almost never join a hero unless the hero has Diplomacy.Neutral troops can be guarding the roads between regions depending on what the Random Map's monster strength is set to. For example, a region with Grass terrain might contain one or more Castle towns and Castle Creature Dwellings, and all creature rewards from Pandora's Boxes and Seers' Huts in that region will contain Castle creatures. The world map is divided into regions, where each region has a certain terrain and oftem accommodate a certain faction that is native to that terrain.There are roads on all Random Maps, connecting most portals, Subterranean Gates and towns.The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to "strong" (an Implosion scroll can spawn with as few guardians as 24 serpent flies) The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. Spell Scrolls are very common and will spawn both with and without guards.There are however some structures that never appear on the world map, such as Border Guards, Border gates, Quest Guards, Keymaster's Tents, Freelancer's Guilds and Taverns. All Random Maps are filled with resources, mines and almost everything that can be found in the adventure map category.This is likely a bug, and has been removed in the Horn of the Abyss expansion. The highest level a hero can start in is 20. Should this happen, it will cause one of the prisons on the map to be empty, because the player's starting hero were meant to be locked in there. This can only occur if the player's hero was chosen by the player before the random map was created. The players' starting heroes will usually start at level 1, but sometimes on higher levels.Creating a random map before selecting the players' starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map.However, due to the naturally generated obstacles around the towns, the walking distances to these resource generators sometimes becomes very long, especially on larger maps. A sawmill and an ore pit will always spawn within close proximity to all player-owned starting towns.Neutral towns start with the same as the player towns, but with no tavern and sometimes no Fort. Players can occasionally spawn with two towns each, but most commonly one town. The players starting towns start with a tavern, a village hall, the level 1 dwelling, sometimes the level 2 dwelling and almost always a Fort.The only exception is Necropolis (often starts underground on Subterranean if the map is 2 layers) and Dungeon (often starts on dirt). Player owned towns will often spawn on their native terrain.There are several rules that Random Maps always follow, these include, but are not limited to the following.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |